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    Introduction to Computer Graphics

    (3 reviews)

    David J. Eck, Hobart and William Smith Colleges

    Copyright Year:

    Publisher: David J. Eck

    Language: English

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    CC BY-NC-SA

    Reviews

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    Reviewed by Marietta Cameron, Associate Professor, University of North Carolina Asheville on 2/1/18

    The author intentionally and most understandably designed this text to present material for a one semester undergraduate course. Thus the topic coverage is a subset of material typically presented in texts addressing computer graphics. I... read more

    Reviewed by Jong Kwan Lee, Associate Professor, Bowling Green State University on 2/1/18

    The contents of the book cover many topics in computer graphics that should be enough for an introductory level computer graphics course. However, some contents might need a little more explanation (e.g., Bezier curves) and I would like it to... read more

    Reviewed by Brian Barsky, Professor of Computer Science, University of California, Berkeley on 2/1/18

    This book is a guide for how write graphics programs using OpenGL and WebGL. It does not provide a an explanation of the concepts, methods, mathematics, physics algorithms, science, psychology, etc., etc., that one would find in a standard... read more

    Table of Contents

    • Chapter 1: Introduction
    • Chapter 2: Two-Dimensional Graphics
    • Chapter 3: OpenGL 1.1: Geometry
    • Chapter 4: OpenGL 1.1: Light and Material
    • Chapter 5: Three.js: A 3D Scene Graph API
    • Chapter 6: Introduction to WebGL
    • Chapter 7: 3D Graphics with WebGL
    • Chapter 8: Beyond Realtime Graphics
    • Appendix A: Programming Languages
    • Appendix B: Blender: A 3D Modeling Program
    • Appendix C: Gimp and Inkscape for 2D Graphics
    • Appendix D: Source Code for Sample Programs
    • Appendix E: Glossary

    Ancillary Material

    • David J. Eck
    • About the Book

      Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college.

      About the Contributors

      Author

      David J. Eck Ph.D. is a Professor at Department of Mathematics and Computer Science at the Hobart and William Smith Colleges.

       

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