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Read more about Environmental Biology

Environmental Biology

Matthew R. Fisher

This open textbook covers the most salient environmental issues, from a biological perspective. The text is designed for an introductory-level college science course. Topics include the fundamentals of ecology, biodiversity, pollution, climate change, food production, and human population growth.

(1 review)

Read more about Digital Foundations: Introduction to Media Design with the Adobe Creative Cloud, Revised Edition

Digital Foundations: Introduction to Media Design with the Adobe Creative Cloud, Revised Edition

xtine burrough

Michael Mandiberg

Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software.

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Read more about Principles of Microeconomics: Scarcity and Social Provisioning

Principles of Microeconomics: Scarcity and Social Provisioning

Erik Dean

Justin Elardo

Mitch Green

Benjamin Wilson

Sebastian Berger

Principles of Microeconomics: Scarcity and Social Provisioning takes a pluralistic approach to the standard topics of an introductory microeconomics course. The text builds on the chiefly neoclassical material of the OpenStax Principles of Economics text, adding extensive content from heterodox economic thought. Emphasizing the importance of pluralism and critical thinking, the text presents the method and theory of neoclassical economics alongside critiques thereof and heterodox alternatives in both method and theory. This approach is taken from the outset of the text, where contrasting definitions of economics are discussed in the context of the various ways in which neoclassical and heterodox economists study the subject. The same approach–of theory and method, critique, and alternative theory theory and method–is taken in the study of consumption, production, and market exchange, as well as in the applied theory chapters. Historical and contemporary examples are given throughout, and both theory and application are presented with a balanced approach.

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Read more about Agent-Based Evolutionary Game Dynamics

Agent-Based Evolutionary Game Dynamics

Luis R. Izquierdo

Segismundo S. Izquierdo

William H. Sandholm

This book is a guide to implement simple agent-based evolutionary models using NetLogo.

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Read more about No Limits

No Limits

University of Texas at Arlington

Student Success and First Year Experience are learning community courses at UTA that teach new students academic success skills to aid their transition to college. The goal of the courses is to help students identify their individual needs, determine what resources are appropriate, recognize the faculty role in their development, and formulate a plan for an actively engaged and enriched experience from campus to career. The courses will be taught by Peer Academic Leaders (PALs) and faculty, staff and/or graduate students to provide guidance, raise awareness and understanding of students' majors and help support collaborative and co-curricular opportunities available within the School/College. This open educational resource is the required textbook for both courses.

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Read more about Write Here, Right Now: An Interactive Introduction to Academic Writing and Research

Write Here, Right Now: An Interactive Introduction to Academic Writing and Research

Aaron Tucker

Paul Chafe

Write Here, Right Now: An interactive Introduction to Academic Writing and Research utilizes PressBooks to create and host a writing e-textbook for first year university students that would effectively integrate into the flipped classroom model. The textbook could also be used for non-flipped classroom designs, as the embedded videos, diagrams and linked modules would act as an all-in-one multimedia textbook geared towards multiple learning styles and disciplines. The components of the textbook, including the embedded videos, could be swapped in and out in order to accommodate a professor’s best idea of his/her own course design.

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Read more about Professional Web Accessibility Auditing Made Easy

Professional Web Accessibility Auditing Made Easy

Digital Education Strategies

Digital accessibility skills are in high demand, as the world becomes more aware of barriers in digital content that prevent some people from participating in a digital society. These are essential skills for web developers, and essential knowledge for organizations that want to ensure their web content is reaching the broadest audience possible.

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Read more about Digital Accessibility as a Business Practice

Digital Accessibility as a Business Practice

Digital Education Strategies

Most business leaders would agree that reaching the broadest audience is good for a business’s bottom line. A good portion of that audience will be people with disabilities. How, though, would an organization go about ensuring it is as accessible as it can be to all its potential clients or customers, including people with disabilities? This book has been created to answer this question, and to demystify “digital accessibility” as a business practice. It brings together all the pieces of the digital accessibility picture, and provides strategies and resources that will help make digital accessibility a part of an organization’s business culture.

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Read more about Web Accessibility for Developers

Web Accessibility for Developers

Digital Education Strategies

Web Accessibility for Developers is a technical book aimed primarily at programmers. Learn how to develop accessible interactivity on the Web and gain expertise using WAI-ARIA, a W3C specification that enables optimal use of assistive technologies, like screen readers, when navigating the Web.

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Read more about Making Games with Python & Pygame

Making Games with Python & Pygame

Al Sweigart

This book will teach you how to make graphical computer games in the Python programming language using the Pygame library.This book assumes you know a little bit about Python or programming in general. If you don’t know how to program, you can learn by downloading the free book "Invent Your Own Computer Games with Python" from http://inventwithpython.com. Or you can jump right into this book and mostly pick it up along the way. This book is for the intermediate programmer who has learned what variables and loops are, but now wants to know, "What do actual game programs look like?" There was a long gap after I first learned programming but didn’t really know how to use that skill to make something cool. It’s my hope that the games in this book will give you enough ideas about how programs work to provide a foundation to implement your own games.

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