This brief book provides a noncomprehensive introduction to GNU Octave, a free open source alternative to MatLab. The basic syntax and usage is explained through concrete examples from the mathematics courses a math, computer science, or engineering major encounters in the first two years of college: linear algebra, calculus, and differential equations.
Learning Statistics with R covers the contents of an introductory statistics class, as typically taught to undergraduate psychology students, focusing on the use of the R statistical software. The book discusses how to get started in R as well as giving an introduction to data manipulation and writing scripts. From a statistical perspective, the book discusses descriptive statistics and graphing first, followed by chapters on probability theory, sampling and estimation, and null hypothesis testing. After introducing the theory, the book covers the analysis of contingency tables, t-tests, ANOVAs and regression. Bayesian statistics are covered at the end of the book.
The book is based on “First semester in Numerical Analysis with Julia”, written by Giray Ökten. The contents of the original book are retained, while all the algorithms are implemented in Python (Version 3.8.0). Python is an open source (under OSI), interpreted, general-purpose programming language that has a large number of users around the world. Python is ranked the third in August 2020 by the TIOBE programming community index, a measure of popularity of programming languages, and is the top-ranked interpreted language. We hope this book will better serve readers who are interested in a first course in Numerical Analysis, but are more familiar with Python for the implementation of the algorithms.
This is a first draft of a free (as in speech, not as in beer, [Sta02]) (although it is free as in beer as well) textbook for a one-semester, undergraduate statistics course. It was used for Math 156 at Colorado State University–Pueblo in the spring semester of 2017.
Game theory is an excellent topic for a non-majors quantitative course as it develops mathematical models to understand human behavior in social, political, and economic settings. The variety of applications can appeal to a broad range of students. Additionally, students can learn mathematics through playing games, something many choose to do in their spare time! This text also includes an exploration of the ideas of game theory through the rich context of popular culture. It contains sections on applications of the concepts to popular culture. It suggests films, television shows, and novels with themes from game theory. The questions in each of these sections are intended to serve as essay prompts for writing assignments.
This textbook covers calculus of a single variable, suitable for a year-long (or two-semester) course. Chapters 1-5 cover Calculus I, while Chapters 6-9 cover Calculus II. The book is designed for students who have completed courses in high-school algebra, geometry, and trigonometry. Though designed for college students, it could also be used in high schools. The traditional topics are covered, but the old idea of an infinitesimal is resurrected, owing to its usefulness (especially in the sciences).
This book seeks to provide students with a deep understanding of the definitions, examples, theorems, and proofs related to measure, integration, and real analysis. The content and level of this book fit well with the first-year graduate course on these topics at most American universities. This textbook features a reader-friendly style and format that will appeal to today's students.
Publisher:
Bruno Belevan, Parham Hamidi, Nisha Malhotra, and Elyse Yeager
License:
CC BY-NC-SA
Optimal, Integral, Likely is a free, open-source textbook intended for UBC’s course MATH 105: Integral Calculus with Applications to Commerce and Social Sciences. It is shared under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.