Computer Science Textbooks

Read more about An Introduction to Matlab and Mathcad

An Introduction to Matlab and Mathcad

Contributor: Siemers

Publisher: APEX Calculus

This textbook, or really a “coursebook” for a college freshman-level class, has been updated for Spring 2014 and provides an introduction to programming and problem solving using both Matlab and Mathcad. We provide a balanced selection of introductory exercises and real-world problems (i.e. no “contrived” problems). We include many examples and screenshots to guide the reader. We assume no prior knowledge of Matlab or Mathcad.

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Read more about Yet Another Introductory Number Theory Textbook (Cryptology Emphasis Version)

Yet Another Introductory Number Theory Textbook (Cryptology Emphasis Version)

Contributor: Poritz

Publisher: Jonathan Poritz

This version of YAINTT has a particular emphasis on connections to cryptology. The cryptologic material appears in Chapter 4 and §§5.5 and 5.6, arising naturally (I hope) out of the ambient number theory. The main cryptologic applications – being the RSA cryptosystem, Diffie-Hellman key exchange, and the ElGamal cryptosystem – come out so naturally from considerations of Euler’s Theorem, primitive roots, and indices that it renders quite ironic G.H. Hardy’s assertion [Har05] of the purity and eternal inapplicability of number theory. Note, however, that once we broach the subject of these cryptologic algorithms, we take the time to make careful definitions for many cryptological concepts and to develop some related ideas of cryptology which have much more tenuous connections to the topic of number theory. This material therefore has something of a different flavor from the rest of the text – as is true of all scholarly work in cryptology (indeed, perhaps in all of computer science), which is clearly a discipline with a different culture from that of “pure”mathematics. Obviously, these sections could be skipped by an uninterested reader, or remixed away by an instructor for her own particular class approach.

(1 review)

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Read more about Delftse Foundations of Computation

Delftse Foundations of Computation

Contributors: Hugtenburg and Yorke-Smith

Publisher: TU Delft Open

Delftse Foundations of Computation is a textbook for a one quarter introductory course in theoretical computer science. It includes topics from propositional and predicate logic, proof techniques, set theory and the theory of computation, along with practical applications to computer science. It has no prerequisites other than a general familiarity with computer programming.

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Read more about The Unicode cookbook for linguists: Managing writing systems using orthography profiles

The Unicode cookbook for linguists: Managing writing systems using orthography profiles

Contributors: Moran and Cysouw

Publisher: Language Science Press

This text is a practical guide for linguists, and programmers, who work with data in multilingual computational environments. We introduce the basic concepts needed to understand how writing systems and character encodings function, and how they work together at the intersection between the Unicode Standard and the International Phonetic Alphabet. Although these standards are often met with frustration by users, they nevertheless provide language researchers and programmers with a consistent computational architecture needed to process, publish and analyze lexical data from the world's languages. Thus we bring to light common, but not always transparent, pitfalls which researchers face when working with Unicode and IPA. Having identified and overcome these pitfalls involved in making writing systems and character encodings syntactically and semantically interoperable (to the extent that they can be), we created a suite of open-source Python and R tools to work with languages using orthography profiles that describe author- or document-specific orthographic conventions. In this cookbook we describe a formal specification of orthography profiles and provide recipes using open source tools to show how users can segment text, analyze it, identify errors, and to transform it into different written forms for comparative linguistics research.

(1 review)

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Read more about Think Data Structures: Algorithms and Information Retrieval in Java

Think Data Structures: Algorithms and Information Retrieval in Java

Contributor: Downey

Publisher: Green Tea Press

Data structures and algorithms are among the most important inventions of the last 50 years, and they are fundamental tools software engineers need to know. But in my opinion, most of the books on these topics are too theoretical, too big, and too bottom-up:

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Read more about How to Think Like a Computer Scientist: C Version

How to Think Like a Computer Scientist: C Version

Contributors: Downey and Scheffler

Publisher: Green Tea Press

The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mathematics, Engineering, and Natural Science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating trade offs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called “The way of the program.”

(2 reviews)

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Read more about How to Think Like a Computer Scientist: C++ Version

How to Think Like a Computer Scientist: C++ Version

Contributor: Downey

Publisher: Green Tea Press

The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mathematics, Engineering, and Natural Science. Like mathematicians,computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating trade offs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called “The way of the program.”

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Read more about Object-Oriented Reengineering Patterns

Object-Oriented Reengineering Patterns

Contributors: Demeyer, Ducasse, and Nierstrasz

Publisher: Stéphane Ducasse

The documentation is missing or obsolete, and the original developers have departed. Your team has limited understanding of the system, and unit tests are missing for many, if not all, of the components. When you fix a bug in one place, another bug pops up somewhere else in the system. Long rebuild times make any change difficult. All of these are signs of software that is close to the breaking point.

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Read more about Implementing a One Address CPU in Logisim

Implementing a One Address CPU in Logisim

Contributor: Kann

Publisher: A.T. Still University

Most computer users have an incorrect, but useful, cognitive metaphor for computers in which the user says (or types or clicks) something and a mystical, almost intelligent or magical, behavior happens. It is not a stretch to describe computer users as believing computers follow the laws of magic, where some magic incantation is entered, and the computer responds with an expected, but magical, behavior. This magic computer does not actually exist. In reality computer are machines, and every action a computer performs reduces to a set of mechanical operations. In fact the first complete definition of a working computer was a mechanical machine designed by Charles Babbage in 1834, and would have run on steam power. Probably the biggest success of Computer Science (CS) in the 20th century was the development of abstractions that hide the mechanical nature of computers. The fact that average people use computers without ever considering that they are mechanistic is a triumph of CS designers. This purpose of this monograph is to break the abstract understanding of a computer, and to explain a computer's behavior in completely in mechanistic terms. It will deal specifically with the Central Processing Unit (CPU) of the computer, as this is where the magic happens. All other parts of a computer can be seen as just providing information for the CPU to operate on. This monograph will deal with a specific type of CPU, a one-address CPU, and will explain this CPU using only standard gates, specifically AND, OR, NOT, NAND and XOR gates, and 4 basic Integrated Circuits (ICs), the Decoder, Multiplexer, Adder, and Flip Flop. All of these gates and components can be described as mechanical transformations of input data to output data, and the overall CPU can then be seen as a mechanical device.

(1 review)

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Read more about Embedded Controllers Using C and Arduino - 2e

Embedded Controllers Using C and Arduino - 2e

Contributor: Fiore

Publisher: dissidents

This text is designed to introduce and expand upon material related to the C programming language and embedded controllers, and specifically, the Arduino development system and associated Atmel ATmega microcontrollers. It is intended to fit the time constraints of a typical 3 to 4 credit hour course for electrical engineering technology and computer engineering technology programs, although it could also fit the needs of a hardware-oriented course in computer science. As such, the text does not attempt to cover every aspect of the C language, the Arduino system or Atmel AVR microcontrollers. The first section deals with the C language itself. It is assumed that the student is a relative newcomer to the C language but has some experience with another high level language, for example, Python. This means concepts such as conditionals and iteration are already familiar and the student can get up and running fairly quickly. From there, the Arduino development environment is examined. Unlike the myriad Arduino books now available, this text does not simply rely on the Arduino libraries. As convenient as the libraries may be, there are other, sometimes far more efficient, ways of programming the boards. Many of the chapters examine library source code to see “what's under the hood”. This more generic approach means it will be easier for the student to use other processors and development systems instead of being tightly tied to one platform.

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