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Read more about Computer Networks: A Systems Approach

Computer Networks: A Systems Approach

Larry Peterson, Princeton University

Bruce Davie, VMWare

Suppose you want to build a computer network, one that has the potential to grow to global proportions and to support applications as diverse as teleconferencing, video on demand, electronic commerce, distributed computing, and digital libraries. What available technologies would serve as the underlying building blocks, and what kind of software architecture would you design to integrate these building blocks into an effective communication service? Answering this question is the overriding goal of this book—to describe the available building materials and then to show how they can be used to construct a network from the ground up.

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Read more about Introduction to Programming using Fortran 95/2003/2008

Introduction to Programming using Fortran 95/2003/2008

Ed Jorgensen, University of Nevada

Computers are everywhere in our daily lives. Between the desktop, laptop, phone, bank, and vehicle, it is difficult to completely get away from computers. It only makes sense to learn a little about how a computer really works.This text provides an introduction to programming and problem solving using the Fortran 95/2003/2008 programming language. This introduction is geared for non-computer science majors. The primary focus is on an introduction to problem solving and algorithm development. As such, many details of the Fortran 95/2003/2008 language are omitted.

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Read more about MIPS Assembly Language Programming using QtSpim

MIPS Assembly Language Programming using QtSpim

Ed Jorgensen, University of Nevada

There are a number of excellent, comprehensive, and in-depth texts on MIPS assembly language programming. This is not one of them.The purpose of this text is to provide a simple and free reference for university level programming and architecture units that include a brief section covering MIPS assembly language programming. The text assumes usage of the QtSpim simulator. An appendix is included that covers the download, installation, and basic use of the QtSpim simulator.The scope of this text addresses basic MIPS assembly language programming including instruction set usage, stacks, procedure/function calls, QtSpim simulator system services, multiple dimension arrays, and basic recursion.

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Read more about x86-64 Assembly Language Programming with Ubuntu

x86-64 Assembly Language Programming with Ubuntu

Ed Jorgensen, University of Nevada

The purpose of this text is to provide a reference for University level assembly language and systems programming courses. Specifically, this text addresses the x86-64 instruction set for the popular x86-64 class of processors using the Ubuntu 64-bit Operating System (OS). While the provided code and various examples should work under any Linux-based 64-bit OS, they have only been tested under Ubuntu 14.04 LTS (64-bit). The x86-64 is a Complex Instruction Set Computing (CISC) CPU design. This refers to the internal processor design philosophy. CISC processors typically include a wide variety of instructions (sometimes overlapping), varying instructions sizes, and a wide range of addressing modes. The term was retroactively coined in contrast to Reduced Instruction Set Computer (RISC3).

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Read more about Agent-Based Evolutionary Game Dynamics

Agent-Based Evolutionary Game Dynamics

Luis R. Izquierdo

Segismundo S. Izquierdo

William H. Sandholm

This book is a guide to implement simple agent-based evolutionary models using NetLogo.

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Read more about Professional Web Accessibility Auditing Made Easy

Professional Web Accessibility Auditing Made Easy

Digital Education Strategies

Digital accessibility skills are in high demand, as the world becomes more aware of barriers in digital content that prevent some people from participating in a digital society. These are essential skills for web developers, and essential knowledge for organizations that want to ensure their web content is reaching the broadest audience possible.

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Read more about Web Accessibility for Developers

Web Accessibility for Developers

Digital Education Strategies

Web Accessibility for Developers is a technical book aimed primarily at programmers. Learn how to develop accessible interactivity on the Web and gain expertise using WAI-ARIA, a W3C specification that enables optimal use of assistive technologies, like screen readers, when navigating the Web.

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Read more about Making Games with Python & Pygame

Making Games with Python & Pygame

Al Sweigart

This book will teach you how to make graphical computer games in the Python programming language using the Pygame library.This book assumes you know a little bit about Python or programming in general. If you don’t know how to program, you can learn by downloading the free book "Invent Your Own Computer Games with Python" from http://inventwithpython.com. Or you can jump right into this book and mostly pick it up along the way. This book is for the intermediate programmer who has learned what variables and loops are, but now wants to know, "What do actual game programs look like?" There was a long gap after I first learned programming but didn’t really know how to use that skill to make something cool. It’s my hope that the games in this book will give you enough ideas about how programs work to provide a foundation to implement your own games.

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Read more about An Introduction to Matlab and Mathcad

An Introduction to Matlab and Mathcad

Troy Siemers, Virginia Military Institute

This textbook, or really a “coursebook” for a college freshman-level class, has been updated for Spring 2014 and provides an introduction to programming and problem solving using both Matlab and Mathcad. We provide a balanced selection of introductory exercises and real-world problems (i.e. no “contrived” problems). We include many examples and screenshots to guide the reader. We assume no prior knowledge of Matlab or Mathcad.

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Read more about Delftse Foundations of Computation

Delftse Foundations of Computation

Stefan Hugtenburg

Neil Yorke-Smith

Delftse Foundations of Computation is a textbook for a one quarter introductory course in theoretical computer science. It includes topics from propositional and predicate logic, proof techniques, set theory and the theory of computation, along with practical applications to computer science. It has no prerequisites other than a general familiarity with computer programming.

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