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    Read more about The Spec UI framework

    The Spec UI framework

    Copyright Year:

    Contributors: Fabry and Ducasse

    Publisher: Square Bracket Associates

    License: CC BY-SA

    Spec is the default UI framework for Pharo. To build UI's in Spec existing widgets or even complete UI's are reused and configured to form a new UI.

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    Read more about Enterprise Pharo a Web Perspective

    Enterprise Pharo a Web Perspective

    Copyright Year:

    Publisher: Square Bracket Associates

    License: CC BY-SA

    Enterprise Pharo is the third volume of the series, following Pharo by Example and Deep into Pharo. It covers enterprise libraries and frameworks, and in particular those useful for doing web development. The book is structured in five parts.

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    Read more about High Performance Computing

    High Performance Computing

    Copyright Year:

    Contributors: Severance and Dowd

    Publisher: OpenStax CNX

    License: CC BY

    The purpose of this book is to teach new programmers and scientists about the basics of High Performance Computing. Too many parallel and high performance computing books focus on the architecture, theory and computer science surrounding HPC. This book speaks to the practicing chemistry student, physicist, or biologist who need to write and run their programs as part of their research.

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    Read more about Embedded Controllers Using C and Arduino - 2e

    Embedded Controllers Using C and Arduino - 2e

    Copyright Year:

    Contributor: Fiore

    Publisher: dissidents

    License: CC BY-NC-SA

    This text is designed to introduce and expand upon material related to the C programming language and embedded controllers, and specifically, the Arduino development system and associated Atmel ATmega microcontrollers. It is intended to fit the time constraints of a typical 3 to 4 credit hour course for electrical engineering technology and computer engineering technology programs, although it could also fit the needs of a hardware-oriented course in computer science. As such, the text does not attempt to cover every aspect of the C language, the Arduino system or Atmel AVR microcontrollers. The first section deals with the C language itself. It is assumed that the student is a relative newcomer to the C language but has some experience with another high level language, for example, Python. This means concepts such as conditionals and iteration are already familiar and the student can get up and running fairly quickly. From there, the Arduino development environment is examined. Unlike the myriad Arduino books now available, this text does not simply rely on the Arduino libraries. As convenient as the libraries may be, there are other, sometimes far more efficient, ways of programming the boards. Many of the chapters examine library source code to see “what's under the hood”. This more generic approach means it will be easier for the student to use other processors and development systems instead of being tightly tied to one platform.

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    Read more about A Byte of Python

    A Byte of Python

    Copyright Year:

    Contributor: H

    Publisher: Swaroop C H

    License: CC BY-SA

    "A Byte of Python" is a free book on programming using the Python language. It serves as a tutorial or guide to the Python language for a beginner audience. If all you know about computers is how to save text files, then this is the book for you.

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    Read more about Implementing a One Address CPU in Logisim

    Implementing a One Address CPU in Logisim

    Copyright Year:

    Contributor: Kann

    Publisher: A.T. Still University

    License: CC BY

    Most computer users have an incorrect, but useful, cognitive metaphor for computers in which the user says (or types or clicks) something and a mystical, almost intelligent or magical, behavior happens. It is not a stretch to describe computer users as believing computers follow the laws of magic, where some magic incantation is entered, and the computer responds with an expected, but magical, behavior. This magic computer does not actually exist. In reality computer are machines, and every action a computer performs reduces to a set of mechanical operations. In fact the first complete definition of a working computer was a mechanical machine designed by Charles Babbage in 1834, and would have run on steam power. Probably the biggest success of Computer Science (CS) in the 20th century was the development of abstractions that hide the mechanical nature of computers. The fact that average people use computers without ever considering that they are mechanistic is a triumph of CS designers. This purpose of this monograph is to break the abstract understanding of a computer, and to explain a computer's behavior in completely in mechanistic terms. It will deal specifically with the Central Processing Unit (CPU) of the computer, as this is where the magic happens. All other parts of a computer can be seen as just providing information for the CPU to operate on. This monograph will deal with a specific type of CPU, a one-address CPU, and will explain this CPU using only standard gates, specifically AND, OR, NOT, NAND and XOR gates, and 4 basic Integrated Circuits (ICs), the Decoder, Multiplexer, Adder, and Flip Flop. All of these gates and components can be described as mechanical transformations of input data to output data, and the overall CPU can then be seen as a mechanical device.

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    Read more about Object-Oriented Reengineering Patterns

    Object-Oriented Reengineering Patterns

    Copyright Year:

    Contributors: Demeyer, Ducasse, and Nierstrasz

    Publisher: Stéphane Ducasse

    License: CC BY-SA

    The documentation is missing or obsolete, and the original developers have departed. Your team has limited understanding of the system, and unit tests are missing for many, if not all, of the components. When you fix a bug in one place, another bug pops up somewhere else in the system. Long rebuild times make any change difficult. All of these are signs of software that is close to the breaking point.

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    Read more about How to Think Like a Computer Scientist: C++ Version

    How to Think Like a Computer Scientist: C++ Version

    Copyright Year:

    Contributor: Downey

    Publisher: Green Tea Press

    License: CC BY-NC

    The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mathematics, Engineering, and Natural Science. Like mathematicians,computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating trade offs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called “The way of the program.”

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    Read more about How to Think Like a Computer Scientist: C Version

    How to Think Like a Computer Scientist: C Version

    Copyright Year:

    Contributors: Downey and Scheffler

    Publisher: Green Tea Press

    License: CC BY-NC

    The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mathematics, Engineering, and Natural Science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating trade offs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called “The way of the program.”

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    Read more about Think Data Structures: Algorithms and Information Retrieval in Java

    Think Data Structures: Algorithms and Information Retrieval in Java

    Copyright Year:

    Contributor: Downey

    Publisher: Green Tea Press

    License: CC BY-NC-SA

    Data structures and algorithms are among the most important inventions of the last 50 years, and they are fundamental tools software engineers need to know. But in my opinion, most of the books on these topics are too theoretical, too big, and too bottom-up:

    (4 reviews)

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