Introduction to Computer Graphics

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David Eck, Hobart and William Smith Colleges

Pub Date: 2016

ISBN 13:

Publisher: Independent

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Table of Contents

Preface

  • Chapter 1: Introduction
  • Chapter 2: Two-Dimensional Graphics
  • Chapter 3: OpenGL 1.1: Geometry
  • Chapter 4: OpenGL 1.1: Light and Material
  • Chapter 5: Three.js: A 3D Scene Graph API
  • Chapter 6: Introduction to WebGL
  • Chapter 7: 3D Graphics with WebGL
  • Chapter 8: Beyond Realtime Graphics

Appendix A: Programming Languages
Appendix B: Blender: A 3D Modeling Program
Appendix C: Gimp and Inkscape for 2D Graphics
Appendix D: Source Code for Sample Programs
Appendix E: Glossary
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About the Book

Introduction to Computer Graphics is  a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college. 

About the Contributors

Author(s)

David J. Eck Ph.D. is a Professor at Department of Mathematics and Computer Science at the Hobart and William Smith Colleges.